Disney Does it Again
As expected, Disney’s film ‘Big Hero 6‘ has received mixed reviews about the great variation between the original Marvel comic and the film they released this November. The ‘Big Hero 6′ Marvel comic only ever appeared twice, and both times were mini series that varied greatly from each other. The amazing variation of art styles that went into the film were a marvel within themselves. Bellow is a short breakdown of the various art mediums used and fun facts about the films.
1. The Manga
The ‘Big Hero 6′ manga was a beautifully illustrated combination of pencil, pen, and digital color.
2. The Boards
The original concept art as shown in ‘The Art of Big Hero 6′ shows us that a variety of art mediums were used to achieve the varying effects and scenes required for such a large scale production. The artwork is elegant, humble, understated, and yet all still very powerful. We feel that it is important to look at the landscapes for the greatest inspiration.
Originally set in Japan and composed of superhuman members, it carried a small audience. It was this reason that the movie was the perfect project for the Disney Animation Studios. Disney sets the movie in a fictional metropolis, San Fransokyo, a sensational marriage of culture and architecture between Japan and America. It is based on actual maps obtained from San Francisco’s Assessor Recorder’s office and features over 200 thousand streetlights, hundreds of thousands of residents and over 80 thousand buildings. Including Shibuya skyscrapers, San Francisco’s Transamerica Pyramid, trains from the Yamanote and Chuo lines, and Yokohama Bay Bridge among others.
The New System
We can enjoy all these amazing details that were so masterfully put together thanks to the Hyperion software system. A cutting-edge light rendering system that allowed animators to create the film’s astonishing settings, elements, and characters with a reality and dimension that would not have been possible to achieve otherwise.
A Little Technical Talk: The Hyperion system tracks how light rays bounce off multiple objects before entering our eyes. Each scattered ray continues to bounce from object to object until it loses energy and dissipates. This results in softer, diffused light that creates more nuance and shadows, ultimately delivering a more realistic look.
This project encountered many challenges’ as the tracking would overload the computers’ RAM, losing the memory required to store the findings. These problems were finally solved when simplifying the whole process by removing some of the excess algorithms. With this system, Disney coders were able to co-create city buildings, unique city residents and layers of trees with the animators. This allowed details that have never been seen before, and it was well appreciated.
Although the Disney film differs from the original Marvel comic, I wasn’t disappointed. We can all agree that the Disney Animation Studios will continue to move forward and improve on all levels. Always delivering with their magic of story telling, and innovative animation for us to rejoice.